1. Scout the site using Google Earth and Google Maps:
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Open Google Earth and scout around:
- Fly to the site.
- Make sure the 3D Buildings layer is turned on.
- Look at "Legacy Buildings" to see what's there:
- Open Preferences.
- In the 3D View tab, toggle "Use 3D imagery (disable to use legacy 3D buildings)".
- Click OK.
- Use Street View to see things at ground level.
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Open Google Maps and scout around:
- Get the site's precise location in Google Earth by choosing Edit > Copy View Location.
- Back in Google Maps, paste in copied Google Earth geo-location (coordinates).
- Use 45 degree imagery to get a good look at the building from multiple angles.
2. Bring a geo-snapshot of the site into SketchUp.
3. Import existing 3D buildings.
- Search for nearby existing buildings in the SketchUp 3D Warehouse:
- Open the Component Browser (Window > Components).
- Choose Nearby Models from the Navigation drop-down menu in the browser.
- Use Google Earth to figure out exactly which buildings you want to import:
- Many of the buildings in Google Earth's "Legacy" mode (see step 1.1.3 above) are importable.
- Hover over these buildings and they glow purple.
- Click them to see details about them.
- Click into the Model tab to see the model's title in the 3D Warehouse.
- You can type or paste a model's title directly into the 3D Warehouse search box to find it directly.
- Import any available context buildings into your model:
- Clicking the image thumbnail in the Component Browser to download a model into your file.
- Import models one at a time.
- Save your file after importing each model. Things can get hairy fast with other people's content.
4. Model any missing critical buildings.
- Look at reference material in Google Earth and Google Maps (remember to check all views).
- In SketchUp, trace the building footprint using the aerial imagery.
- Use Earth and Maps imagery to estimate the building height (or look it up somehow).
- Use SketchUp's modeling tools to make a basic massing model of the building. Push/Pull, etc.
- Paint the roof of the building using the aerial image below it:
- Activate the Paint Bucket tool.
- Hold down Alt (on a PC) or Command (on a Mac) to turn the cursor into the Sample tool temporarily.
- Click once on the aerial imagery you imported in step 2.
- Release the key you used in step 4.5.2.
- Click once on the roof of the building to "paint" it. Click again on any other roof surfaces to paint them, too.
- Use Google Maps Street View imagery to add photo textures:
- Right-click on a street-facing wall and choose Add Photo Texture.
- "Drive" around until you find the view you need.
- Manipulate the size and aspect ratio of the window to frame your view precisely.
- Use the tools to outline the imagery you want to capture.
- Add the imagery to the face you selected in step 4.6.1.
- Close the Add Photo Texture window.
- Repeat the above steps for each additional face you'd like to paint.
- Use the detail in the photo-textures to add any necessary additional model detail.
5. Make massing model versions of the photo-textured buildings.
- Switch to Shaded face mode to speed up your computer (View > Face Style > Shaded).
- Select all of the photo-textured buildings in your model. Make sure they're all Groups or Components.
- Move these buildings to a new layer called Context Buildings - Photo.
- Choose Edit > Copy.
- Choose Edit > Paste in Place.
- Put the copies on a new layer called Context Buildings - Massing.
- Hide the layer Context Buildings - Photo.
- Make each of the buildings on the Context Buildings - Massing layer unique:
- For Components, right-click each building and choose Make Unique.
- For Groups, no action is needed.
- Convert each building into a massing model version of itself:
- With the Select tool, double-click to edit the Component or Group.
- Delete unnecessary geometry, if necessary.
- Explode all sub-groups and sub-components in the building:
- Choose Edit > Select All (while editing the Component or Group).
- Right-click anywhere on the model and choose Explode as many times as necessary.
- Unhide all of the hidden edges, if necessary:
- Choose Edit > Select All (while editing the Component or Group).
- Choose Edit > Unhide > All.
- Paint all faces with Default material:
- Choose Edit > Select All (while editing the Component or Group).
- Activate the Paint Bucket tool.
- In the Materials browser, browse to the Colors in Model collection.
- Click the Default material swatch (first in the list, looks half white/half blue).
- Click one of the selected faces on the model. All or most faces are painted.
- Orbit around to check things out, then click once on any unpainted face. All faces should now be painted.
- Intersect missing edges on the building:
- Choose Edit > Select All (while editing the Component or Group).
- Right-click on a face and choose Intersect Faces > With Selection.
- Reverse any faces that are the wrong color:
- Rick-click the offending face and choose Reverse Face.
- Repeat for all remaining backwards faces.
6. Trace roads from the aerial photo.
- If necessary, re-orient the model axes to align streets with the street grid.
- Use the Axes tool (Tools > Axes) to re-align the model axes.
- Using the Axes tool is a three-click operation:
- Click to establish the origin.
- Click to establish the red axis.
- Click to orient the green axis.
- If necessary, bring in more geo-snapshots to see more streets (see Step 2, above)
- Use the Rectangle, Line, and Arc tools to trace the streets you need.
- Make a Group out of all the street geometry.
- Put the new group on a new layer called Site Model.
7. Create a new ground plane.
For a flat site:
- Draw a big rectangle on the ground.
- Turn it into a group.
- Put the group on the Site Model layer.
- Turn off the Google Earth Snapshot layer.
- Scale the rectangle until it's just the right size.
- Edit the rectangle group.
- Right-click the rectangle and choose Intersect Faces > With Model. (This draws edges at the base of any buildings that poke through the rectangle.)
For a non-flat site:
- Trace the roads using the flat version of the geo-snapshot. Follow the instructions in Step 6, above.
- Toggle the terrain (File > Geo-location > Show Terrain) so that you're looking at the non-flat version.
- Move the group containing the roads straight up so that they're well above the terrain geo-snapshot.
- Make a white version of the 3D terrain:
- Right-click the terrain and choose Unlock.
- Choose Edit > Copy.
- Choose Edit > Paste in Place.
- Move the duplicate to the Site Model layer.
- Hide both Google Earth layers.
- Edit the duplicate terrain object group by double-clicking it with the Select tool.
- Paint the surface with the Default material. Follow the steps in 5.9.5, above.
- Transfer the edges you traced in step 1 to the terrain object:
- Activate the Drape tool (Tools > Sandbox > Drape).
- Click once on the Group of road edges.
- Click once on the terrain object Group.
- Delete the flat road edges if you don't need them anymore.
8. Create street name labels.
- Choose Tools > 3D Text to create a street name label.
- Place it approximately where it belongs.
- Scale, rotate, and move it into position.
- Lift it slightly off the ground to prevent Z-fighting:
- Right-click and choose Unglue to move it in the blue direction.
- Move it up by watching for the blue direction line. 6 inches is a good distance.
- Tell it not to cast or receive shadows:
- Open the Entity Info panel (Window > Entity Info).
- Expand the panel by clicking the expansion toggle in the upper-right corner.
- Uncheck Cast Shadows and Receive Shadows.
- Put all street names on the Site Model layer.
9. Create utility Scenes to show different versions of the site model.
- Turn on the Layer0, Site Model, and Context Buildings - Massing layers. Turn off other layers.
- Open the Scenes Manager (Window > Scenes).
- Make a Scene called Context - Massing.
- Expand the Scenes Manager by clicking the expansion toggle in the upper-right corner.
- Uncheck the "Camera Location" checkbox in the "Properties to Save" area.
- Turn on the Layer0, Google Earth Terrain, and Context Buildings - Photo layers. Turn off other layers.
- Make a Scene called Context - Photo.
- Uncheck the "Camera Location" checkbox in the "Properties to Save" area.
- Use these Scenes to switch between different contextual views of your model.
Contents
- Scout the site using Google Earth and Google Maps:
- Bring a geo-snapshot of the site into SketchUp.
- Import existing 3D buildings.
- Model any missing critical buildings.
- Make massing model versions of the photo-textured buildings.
- Trace roads from the aerial photo.
- Create a new ground plane.
- Create street name labels.
- Create utility Scenes to show different versions of the site model.
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